About This Game VR Home is a sandbox game made for the HTC Vive based around building and designing your own virtual house or room. You can build, save and interact with your creations and homes.FeaturesPLAY your favorite games on a large or small screen!INTERACT with the objects and the world around you!WATCH or STREAM your favorite youtube videos and movie files!LISTEN to your favorite music files or radio streams!BUILD anything from your real room, a gaming room, a production room, a disco room or even your nan's kitchen!CUSTOMISE everything about your house including the walls, the wallpaper, the floor or even the posters!REPLICATE real rooms using the wide variety of furniture!HUNDREDS of objects and furniture to choose from!TONS of unique functions, from playing gameboy games, watching 360 videos, shooting guns or even shrinking yourself!If there is any questions or suggestions please contact me at vrhomegame@gmail.com. 90% of the money earned goes back into developing the game further. 7aa9394dea Title: VR HomeGenre: Indie, Simulation, Early AccessDeveloper:DandoverPublisher:DandoverRelease Date: 16 Feb, 2017 VR Home Free Download [Keygen] Ok, this is no game but perhaps a game changer. Yes, it is in its infancy, yes there is work to be done. Potential is a great and terrible thing and this app has a ton of that. When I first tried it the menus were arcane and controls difficult but THE SAME DAY the dev took our comments and fixed many of the problems. Amazing response.I showed it to my wife and we both see it as the future of practical VR. I was able to put together a pretty reasonable room or two in just a few minutes. Places that I could actually spend time in.The media hooks are a work in progress but sticking a big screen of any size on the wall in front of a comfy couch and then turning it on and off was kinda surreal...like a lot of VR...but in a good way.Anyway, rambling on. There is a ton of work to be done and I am confident the dev is capable and committed and I know how hard that must be in these early days.Recommended for the price, no question.. omg that was incredible, I just spent hours starting m dream room and i have so much to do, sitting on my real life bed while at my virtual computer desk was freaking mind blowing, this is the most special game for anyone excited about moving soon or wanting a house or just wanting to redesign. I loooooooooove the feel of being in my vr room, seriosuly getting me really excited abut the real life future. Also since I am a gun guy the scar and the safe was soooooooooooooo perfect thank you! I'm even considering buying a scar so really man ty!Dev, please also put in an FNX 45 or a Glock! Please! and put a vive in the game with controlles! lolThis game is well worth the small price!. Ok, this is no game but perhaps a game changer. Yes, it is in its infancy, yes there is work to be done. Potential is a great and terrible thing and this app has a ton of that. When I first tried it the menus were arcane and controls difficult but THE SAME DAY the dev took our comments and fixed many of the problems. Amazing response.I showed it to my wife and we both see it as the future of practical VR. I was able to put together a pretty reasonable room or two in just a few minutes. Places that I could actually spend time in.The media hooks are a work in progress but sticking a big screen of any size on the wall in front of a comfy couch and then turning it on and off was kinda surreal...like a lot of VR...but in a good way.Anyway, rambling on. There is a ton of work to be done and I am confident the dev is capable and committed and I know how hard that must be in these early days.Recommended for the price, no question.. This is excelent, early access to be sure but a must have for VR users. I had my room 'mapped' into VRHOME in about 2 hours (yes I only briefly skimmed over the controls first :) and very soon was using the bed,e chair, table and computer desk as if it was my room! I almost, while sitting on the chair near the computer just going to take off the HMD, threw the controllers onto the bed across the room!This has so so much potential, and anyone who's read the book 'Ready Player One' will know what I mean.It took me a further hour to set up the TV and the 360 viewer, I had to read and re-read the instructions and the helper guides in the Community page. One thing to note is that even though the play button looks like its the centre of the large button on the controller its actually the 'menu' button above the large button. This goes for the custom room as well, that took me a while to get that one. Otherwise the controls once figured out are good. Q. Can the position of the 'virtual' buttons be a little more to the outside edge of the big button, you cant press the edge near the 'virtual' button you have to move your finger well onto the large button for it to have an effect. Even after 3 hours I was still missing the 'virtual' buttonsSince this is Early Access then I would like to make a couple suggestions but I do realise how much work has already gone into this, its perfectly usable and stable...1. The rotation and scalling could do with moving at a quater of the current step for final positioning, maybe the space at the bottom of the buttons on the left could have a second move button that makes tiny steps leaving the other three, paint, move and delete as is?2. Aligning your room when you re-enter it from one of the other rooms (if you use one of the houses rooms as your room) can be a pain so all your furnature is positioned correctly vr world matching the real world. Can I suggest that there is an alignment marker and item (like a light switch). Once you have alighed the chaperone box with the room, then by placing alignment marker in one corner and standing mear it. Clicking on the light switch like if your were going to move again then the chaperone box is re-alighed. If your room is to big then multiple alignment markers and 'light switches 'could be used for each part of the room?3. Ability to create content and access it through Steam much like the mods in Skyrim.Thank you.. UPDATE 2-18-2017 Dev has majory addressed the control issues. Watch his video and read the tips. It all makes sense within about 10 minutes. This dev is responsive and does quick updates. Buliding my virtual office over the next few days. Now, here are remarks from the origianl review ....First, there's some AWESOME graphics rendered in this game. The detail is there. I'm not running the fastest rig in the world but, on most games, I'll ALT-DOUBLE CLICK in steam, set to "Fantastic", lower the resolution, and play with suitable FPS. In this game, I had to set myself back to low res and "Simple." Nevertheless, "Simple" looked as amazing as I would expect "Fantastic" to look. I had to set it to "Simple," because my FPS choked on "Fantastic." I could see, though, that "Fantastic" is truly fantastic. I look forward to when I have my new rig next month and can crank up the detail. This game takes "Fantastic" to a new level.Dev, I'll come back to edit this review as updates come along. I do look forward to seeing this come to fruition. I presently use LightVR as a virtual office, wherein I match real furniture to virtual furniture (I navigate my office in LightVR without chap grid around me, because of those virtual barriers). Make sure you can do everything LightVR can do, added to all of the tools you offer. Home VR is VERY strong in the "Props" areas compared to LightVR; I see SOOO much potential.Dev, is setting room size based on metric? I know my room measurements. I entered in feet, and the room ended up over twice the size in VR as it is in true reality. If you could calibrate for feet, so that real dimensions could be entered, that would be great. Yet, here's a better idea ...If you could somehow access the play and \/ or chap boundaries and somehow offer to auto-build a room, sized and aligned accordingly, you would make me SO happy. However, even if you cannot auto-size the room in that way, PLEASE allow the user to align and snap the room to a desired orientation that is centered to the play aera. Basically, when I buidl my virtual office in your app, I want to have it already fitted to my actual room when I load it.Dev, keep up the good work!. How do you get the fn57 pistol and m1 garand? I can only see the scar- H. Very limited, it is good as a demo but not useful in reality. UPDATE 2-18-2017 Dev has majory addressed the control issues. Watch his video and read the tips. It all makes sense within about 10 minutes. This dev is responsive and does quick updates. Buliding my virtual office over the next few days. Now, here are remarks from the origianl review ....First, there's some AWESOME graphics rendered in this game. The detail is there. I'm not running the fastest rig in the world but, on most games, I'll ALT-DOUBLE CLICK in steam, set to "Fantastic", lower the resolution, and play with suitable FPS. In this game, I had to set myself back to low res and "Simple." Nevertheless, "Simple" looked as amazing as I would expect "Fantastic" to look. I had to set it to "Simple," because my FPS choked on "Fantastic." I could see, though, that "Fantastic" is truly fantastic. I look forward to when I have my new rig next month and can crank up the detail. This game takes "Fantastic" to a new level.Dev, I'll come back to edit this review as updates come along. I do look forward to seeing this come to fruition. I presently use LightVR as a virtual office, wherein I match real furniture to virtual furniture (I navigate my office in LightVR without chap grid around me, because of those virtual barriers). Make sure you can do everything LightVR can do, added to all of the tools you offer. Home VR is VERY strong in the "Props" areas compared to LightVR; I see SOOO much potential.Dev, is setting room size based on metric? I know my room measurements. I entered in feet, and the room ended up over twice the size in VR as it is in true reality. If you could calibrate for feet, so that real dimensions could be entered, that would be great. Yet, here's a better idea ...If you could somehow access the play and \/ or chap boundaries and somehow offer to auto-build a room, sized and aligned accordingly, you would make me SO happy. However, even if you cannot auto-size the room in that way, PLEASE allow the user to align and snap the room to a desired orientation that is centered to the play aera. Basically, when I buidl my virtual office in your app, I want to have it already fitted to my actual room when I load it.Dev, keep up the good work!. Very limited, it is good as a demo but not useful in reality. The potential is absolutely there. The game needs a few more tutorials in place and a few quality of life improvements. For example: -Ability to hold rotate\/scale buttons. -Line to see what items will deleted -The ability to pick up and move an object which has already been placed (maybe I just missed it.) The only things I couldn't seem to figure out was how to make a window see through, and how to easily create doors and attach rooms. Once a few short tutorials are in place to help with the basics I think this game will absolutely shine for creating anything from your own man cave, to a test run of different paint colors and interior design decisions for your own home. I've always wondered what my home would look like with more modern furniture and different paint and this seems like it will be an excellent tool for helping to visualize it.
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